Rancangan Puzzle Game Delbeldes
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Abstract
Puzzle game merupakan genre game yang paling diminati, demikian juga dengan adventure game. Penelitian ini bertujuan membuat sebuah rancangan game dengan genre puzzle namun menyisipkan adventure di dalamnya. Metodologi yang digunakan adalah metodologi perancangan software berorientasi objek. Perangkat pemodelan yang digunakan adalah use case diagram, state diagrams dan class diagram. Perancangan menghasilkan delapan belas class diagram yang dapat dituangkan dalam bentuk kode bahasa pemrograman berorientasi objek
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How to Cite
[1]
E. Usada and F. Muqtadiroh, “Rancangan Puzzle Game Delbeldes”, INFOTEL, vol. 3, no. 1, pp. 32-36, May 2011.
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References
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[3] Ray, Sheri G. 2004. Gender Inclusive Game Design: Expanding The Market. USA. Charles River Media, Inc.
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[2] Henry, Samuel. 2010. Cerdas dengan Game: Panduan Praktis bagi Orang Tua dalam Mendampingi Anak Bermain Game. Jakarta. PT Gramedia.
[3] Ray, Sheri G. 2004. Gender Inclusive Game Design: Expanding The Market. USA. Charles River Media, Inc.
[4] Sommerville, Ian. 2003. Software Engineering (Rekayasa Perangkat Lunak): Edisi 6, Jilid 1. Jakarta. Penerbit Erlangga